Scratch Basics #3: Apple Catcher

Scratch Basics Scratch Basics #3: Apple Catcher

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In this challenge, we will use Scratch to create a simple game in which the player has to catch as many falling apples as possible without letting any fall to the ground. New skills covered in this lesson will include using operators to set conditions, the use of random number generators, and the use of variables to keep score. We will also continue to practice using X and Y coordinates to control the movement of sprites.

Links to Challenge materials:

Lesson plan– Includes lesson overview page, design cycle instructions, prototype build instructions, and rubric.
Scratch project prototype– Test out the prototype, view the code and project settings.
Rubric – Rubric to be handed out to students for self-assessment.
Challenge report– Report to be sent home with students at the end of class.

Scratch Skills:

Check out some of these Scratch Skills mini-lessons to learn more about the specific skills involved in this challenge:

Scratch Skills: Random Numbers
Scratch Skills: Movement (pt. 2)
Scratch Skills: XY

Share your prototype:

Share a link to your Floppy Fish Scratch prototype below. Make sure your project is shared within Scratch. Please answer one of the following about your experience:

– What challenges did you or your students face in building this project?
– What improvements or innovations did you make on the original prototype?
– What connections can you make to other projects or subjects?


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Share Your Project!

Please share a link to your project and/or a picture or video of your project, with a description of how you innovated on your project. And please comment on another engineer’s project!