Scratch Basics #2: Floppy Fish

Scratch Basics Scratch Basics #2: Floppy Fish

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Description:

In this challenge, we will use Scratch to create a simple and fun game that borrows some mechanics from the popular game Flappy Bird, in which the player will have to navigate to the end of a level without touching the walls. In doing this, we will practice creating a switching between backdrops, and continue to develop our abilities in writing scripts. Specifically, we will learn how to move sprites using the XY coordinate grid system, and find new ways to use if/then statements.

Links to Challenge materials:

Lesson plan– Includes lesson overview page, design cycle instructions, prototype build instructions, and rubric.
Scratch project prototype– Test out the prototype, view the code, and project settings.
Rubric – Rubric to be handed out to students for self-assessment.
Challenge report– Report to be sent home with students at the end of class.

Scratch Skills:

Check out some of these Scratch Skills mini-lessons to learn more about the specific skills involved in this challenge:

Scratch Skills: Movement (pt. 2)
Scratch Skills: XY

Share your prototype:

Share a link to your Floppy Fish Scratch prototype below. Make sure your project is shared within Scratch. Please answer one of the following about your experience:

– What challenges did you or your students face in building this project?
– What improvements or innovations did you make on the original prototype?
– What connections can you make to other projects or subjects?

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Scratch Basics 2: Floppy Fish

Share Your Project!

Please share a link to your project and/or a picture or video of your project, with a description of how you innovated on your project. And please comment on another engineer’s project!